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FROM PACMAN TO POOL
Research on User Generated Content
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THEORY
Convergence
Participatory Culture
User-Generated Content
Games of Today
Social and Professional Implications
MOD.MODDER.MODDING
What is Modding?
History of Modding
A Chat with a Modder
Jerry: A Budding Game Developer
Popular Mods
MOTIVATION/OWNERSHIP
Motivation and Employment as Incentive
Ownership
POOL
What is Pool?
Features and Functions
Content
Motivation
Copyright and Licensing
Ethos
Shared Experience = Shared Knowledge
GAMES
Valve Overview
Worldcraft
Counter-Strike
Mike Ambinder’s Thoughts
CONCLUSION
INTERVIEWS
A Chat with a Modder
Jerry: A Budding Game Developer
John Jacobs: Pool Representative
Mike Ambinder: Valve Representative
REFERENCES
ABOUT
Popular Mods
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